Command and conquer 3 kanes wrath mastadon
There's a small innovation in the addition of what they describe as Epic units. Do you mix and max or go for a specialist? Or do you just admire it make its old-school centipede arcade way across the map?
Each one makes the creature more effective against a certain unit type. This - as the name suggests - is a mechanical millipede, which can be expanded eight times with new sections. Yes, each of the three factions gets a selection of power-ups and units, such as GDI picking up a very fast-moving anti-air unit called Slingshot, Nod receiving a Stealth artillery tank to go alongside their many stealth chaps and the Scrin getting the incredibly lovely Mechapede. More interesting is how EA LA approaches the issue of extra units. Ultra-space-death games of Cats Cradle are somewhat risky. These try and mix up the format, but are only intermittently successful - there's an instant-death stealth mission that hits a particular nadir. In fact, it's a bit underwhelming in places some missions are just straight stomps, while others do that "you have four soldiers to complete this" thing. It's absolutely the sort of linear campaign which C&C has made its money from for this decade-and-a-bit. C&C3) and gives you a look of what the evil guys are up to. the end of C&C2), leading into the third Tiberium war (i.e. The campaign follows the rise and fall of Nod after the end of the Second Tiberium War (i.e. That is, new units and campaigns and cut-scenes with Kane. If people dig it, I'd expect some of this to turn up in future C&C games. On the other, there's stuff we haven't really seen seriously in a C&C game before, and you can imagine them trying it here in a minor way, and then examining the response from the audience. On one hand, it does everything that you'll expect from a quality RTS expansion. Kane's Wrath is EA Los Angeles finding a relatively safe place to try some experiments.
#Command and conquer 3 kanes wrath mastadon series
But, as far as fiction goes, C&C is as silly as any just about game series that begins with Einstein travelling through time to try and assassinate Hitler.) Mechapede is so awesome it deserves a song like Freedom Forces' Nuclear Winter. (Hey - I love it for its high-camp charm. While those without a popular history - like, say, last year's brilliant World in Conflict - can be experimental, C&C carries the weight of a lot of fanboys who even take Kane's preposterous overacting a lot more seriously than perhaps they should. The series has the rich-man's problem of being stuck in a straitjacket of expectations - people at once want something that hits the exact formula that popularised the RTS all those years ago, while still being fresh. What's interesting is that not all of it is - familiar, that is. Never mind dodging GDI Kane's going to be dodging Mrs Kane's frying pan.Īnyway, there's much that's familiar with this expansion pack for last year's well-received Command & Conquer 3.
There's going to be stern words in the Kane household. So, following on from C&C3's Tricia "Number 6 from Battlestar Galactica" Helfer and Jennifer "Lovely, lovely Cameron from House" Morrison, we have Natasha "The Only Reason Anyone Has Ever Watched Species" Henstridge pouting and ordering her way through the patented brand of Command & Conquer FMV cut-scenes. Could do with a few square meals, of course." "She better not be another sex symbol, Mr Commander!" "Is that the time? I need to get to bed." "I'm going to Tank Rush all over your Tesla Coils, mister." "Oooh, isn't the Tiberium lovely at this time of year." "Is she attractive?" "Well. "Her references were impeccable." An eyebow twitches. Just the best candidate," says the commander. "So, who have you hired for that new job in the office?" they'll ask. By now, the wives of the assorted Command and Conquer head honchos have got to be getting a little suspicious.